Film Review: Exodus: Gods and Kings

Exodus highlights the ongoing battle between traditional and modern filmmaking, and neither side really wins.

Battle Moses.  Complete with armor, shiny sword, and unidentifiable accent.
Battle Moses. Complete with armor, shiny sword, and unidentifiable accent.

Exodus: Gods and Kings was bound to be a spectacular epic, considering the biblical source material and the director at the helm, Sir Ridley Scott.  Scott echoed this projection when he said that Exodus: Gods and Kings is his “biggest” movie yet.  Considering his long resume of major titles, that’s quite a statement and yet it’s true.  The sets, the action, the effects, and the scope are all monumental, and these are mainly where the movie succeeds.  It’s heartwarming to know that there’s still room for traditional sandal epics in the modern film business, featuring a good amount of built sets and armies of real actors (as opposed to CGI backdrops and armies…though these are still employed here as well).  But trying to keep to tradition comes with a price, and some poor decisions.  Exodus is weakest (and most controversial) in its casting choices and artistic breaks from the source material, but these falters can’t keep Exodus from providing a mostly exciting experience.

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